Complete Summary and Solutions for Team Games and Sports II – NCERT Class X Health and Physical Education, Chapter 7 – Explanation, Questions, Answers
Detailed summary and explanation of Chapter 7 'Team Games and Sports II' from the NCERT Health and Physical Education textbook for Class X, covering Kabaddi (indigenous contact sport with raiding/touching mechanics, court 13x10m men/12x8m women, rules for bonus line/lona/timeouts/substitutions, offensive/defensive skills like toe touch/mule kick/ankle hold), Kho-Kho (traditional chasing game with pursuit skills), and combative sports Judo (uniforms/mats/throws/ippon scoring/golden score, 5min men/4min women bouts) and Wrestling (freestyle/Greco-Roman styles, mat 9m circle, history from Mahabharata to Olympics). Includes court specs, scoring systems, tactics, and historical milestones like Pro Kabaddi League (2014) with all NCERT questions, answers, and exercises.
Updated: 2 days ago
Categories: NCERT, Class X, Health and Physical Education, Chapter 7, Team Games, Sports II, Kabaddi, Kho-Kho, Judo, Wrestling, Rules, Skills, Court Dimensions, Summary, Questions, Answers, Explanation
Tags: Team Games II, Kabaddi, Kho-Kho, Judo, Wrestling, Raider Skills, Bonus Line, Lona, Ippon, Golden Score, Freestyle Wrestling, Greco-Roman, NCERT, Class 10, Health Education, Summary, Explanation, Questions, Answers, Chapter 7
Team Games and Sports II - Class 10 Health and Physical Education Chapter 7 Ultimate Study Guide 2025
Team Games and Sports II
Chapter 7: Health and Physical Education - Ultimate Study Guide | NCERT Class 10 Notes, Questions, Examples & Quiz 2025
Full Chapter Summary & Detailed Notes - Team Games and Sports II Class 10 NCERT
Overview & Key Concepts
Chapter Goal: Covers Kabaddi, Kho-Kho, Judo, Wrestling; focus on history, rules, skills, tactics. Exam Focus: Court measurements, scoring, offensive/defensive skills, precautions; 2025 Updates: Pro Kabaddi League expansions, Olympic inclusions. Fun Fact: Kabaddi from Mahabharata's Chakravyuha. Core Idea: Team/combative sports build fitness, teamwork; links to Ch6 on other games. Real-World: PKL viewership boom. Expanded: All subtopics point-wise with evidence (e.g., AKFI 1950), examples (e.g., Lona bonus), debates (e.g., synthetic vs mud courts).
Wider Scope: From indigenous games to Olympic sports; sources: Tables on measurements, Do You Know boxes.
Expanded Content: Include modern aspects like women's leagues; point-wise for recall; add 2025 relevance like Asian Games demos.
Kabaddi (History, Rules, Skills)
History: Prehistoric defense; Mahabharata link; 1936 Berlin demo; AKFI 1950; World Cup 2004 (India unbeaten); PKL 2014.
Court: Men 13x10m, Women 12x8m; lines (baulk 3.75m/3m); bonus line; sand/mat surface.
Team & Duration: 10-12 players, 7 on court; men 20-5-20 min, women 15-5-15 min.
Scoring: 1 pt per touch; Lona (all out) +2; bonus pt crossing line (6+ defenders).
Raid tactics in Kabaddi; pole turning in Kho-Kho; Ippon in Judo; takedown in Wrestling.
Assessment Tips
Precautions: Clipped nails, no oils, shoes on mat.
Key Themes: Teamwork in Kabaddi/Kho-Kho; individual combat in Judo/Wrestling. Tip: Use tables for measurements; debate synthetic fields.
Key Definitions & Terms - Complete Glossary
All terms from chapter; detailed with examples, relevance. Expanded: 30+ terms grouped by sport; added advanced like "Pro Kabaddi", "Ippon" for depth/easy flashcards.
Offensive pole support touch. Ex: Running dive. Relevance: Reach runners.
Ring Game
Defensive oval run using squares. Ex: Short/medium/long. Relevance: Force kho.
Judo
Gentle way martial art. Ex: Throws/locks. Relevance: Olympic since 1964.
Ippon
Full point win (10 pts). Ex: Clean throw. Relevance: Match ender.
Judogi
Uniform: Jacket, pants, belt. Ex: White/blue. Relevance: Grip for throws.
Shiaijo
Contest area 8-10m square. Ex: Green with red hazard. Relevance: Bounds.
Wrestling
Grappling combat sport. Ex: Freestyle/Greco. Relevance: Ancient Malla Yuddha.
Takedown
Standing to mat control (1-5 pts). Ex: From feet. Relevance: Scoring base.
Exposure
Back to mat >90° (2-3 pts). Ex: Danger position. Relevance: Hold points.
Kushti
Indian mud pit style. Ex: Dao/pench. Relevance: Traditional vs Olympic.
Pro Kabaddi
League est. 2014. Ex: Urban crowds. Relevance: 2025 expansions.
AKFI
All India Kabaddi Fed. 1950. Ex: Nationals. Relevance: Rule compiler.
Rathera
Ancient Kho-Kho on chariots. Ex: Maharashtra. Relevance: Evolution.
Golden Score
Judo tiebreaker extra time. Ex: First point wins. Relevance: 2004 intro.
Malla Yuddha
Ancient Indian wrestling. Ex: Bhima. Relevance: Epic roots.
Tip: Group by sport; examples for recall. Depth: Debates (e.g., mud vs mat). Historical: Berlin 1936. Interlinks: To Ch6 Volleyball. Advanced: Olympic weights. Real-Life: PKL stars. Graphs: Timelines. Coherent: Evidence → Interpretation. For easy learning: Flashcard per term with example.
60+ Questions & Answers - NCERT Based (Class 10) - From Exercises & Variations
Based on chapter + expansions. Part A: 10 (1 mark, one line), Part B: 10 (3 marks, four lines), Part C: 10 (4 marks, six lines), Part D: 10 (6 marks, eight lines). Answers point-wise in black text. Adapted/expanded from PDF assessment.
Part A: 1 Mark Questions (10 Qs - Short)
1. What is Kabaddi chant called?
1 Mark Answer:
Cant ("Kabaddi").
2. Name Kabaddi's governing body.
1 Mark Answer:
AKFI.
3. What is Lona in Kabaddi?
1 Mark Answer:
All out +2 pts.
4. Kho-Kho pass word?
1 Mark Answer:
Kho.
5. Judo founder?
1 Mark Answer:
Jigoro Kano.
6. Wrestling ancient name in India?
1 Mark Answer:
Malla Yuddha.
7. Kabaddi court for men?
1 Mark Answer:
13x10m.
8. Kho-Kho innings duration?
1 Mark Answer:
9 min.
9. Judo full point?
1 Mark Answer:
Ippon.
10. Wrestling mat diameter?
1 Mark Answer:
9m.
Part B: 3 Marks Questions (10 Qs - Medium, Exactly 4 Lines Each)
1. List Kabaddi history landmarks.
3 Marks Answer:
1936 Berlin demo.
AKFI 1950.
World Cup 2004.
PKL 2014.
2. Kabaddi scoring system?
3 Marks Answer:
1 pt per touch.
Lona +2.
Bonus 1 for line cross.
Highest pts win.
3. Kho-Kho rules basics.
3 Marks Answer:
12 players, 9 field.
2 innings 9 min.
Chasers sit alternate.
Tag runners shortest time.
4. Judo officials?
3 Marks Answer:
1 referee on mat.
2 judges corners.
Scorekeepers/timers.
Majority vote.
5. Wrestling styles difference.
3 Marks Answer:
Freestyle: Legs allowed.
Greco: Upper body only.
Both grappling.
Olympic variants.
6. Kabaddi substitutions?
3 Marks Answer:
5 reserves during timeout.
Re-sub allowed.
No for out/suspended.
No during official timeout.
7. Kho-Kho offensive skills.
3 Marks Answer:
Kho to side (2 steps).
Pole turning (4/5 up).
Covering cross lane.
Pole dive/tapping.
8. Judo uniform purpose?
3 Marks Answer:
Judogi for grips.
Cotton jacket/pants.
Belt rank color.
White/blue opponents.
9. Wrestling scoring terms.
3 Marks Answer:
Takedown: 1-5 pts.
Exposure: 2 pts.
Reversal: 1 pt.
Fall: Win.
10. Kabaddi precautions?
3 Marks Answer:
Clipped nails.
No ornaments/oils.
T-shirt numbers.
Shoes on mat.
Part C: 4 Marks Questions (10 Qs - Medium-Long, Exactly 6 Lines Each)
1. Explain Kabaddi bonus point.
4 Marks Answer:
1 pt for crossing bonus (6+ players).
Caught after: Defender 1 pt.
Touch after cross: + touches + bonus.
No revival for bonus.
Suspended count for 6.
Referee thumb signal.
2. Kho-Kho defensive skills.
4 Marks Answer:
Chain: Zig-zag behind sitters.
Ring: Oval using 4 squares.
Dodging: Shoulder/foot body feints.
Avoid pole: Between square/pole.
Palti: Back turn reverse.
Combo chain-ring.
3. Judo contest rules.
4 Marks Answer:
Random draw pools.
Single-elim + repechage bronzes.
Ippon/points win.
Golden score tie.
5/4 min men/women.
Shido penalties.
4. Wrestling history India.
4 Marks Answer:
Malla Yuddha epics.
British military inclusion.
1967 Worlds Delhi.
Medals: Jadhav 1952, Sushil 2008/12.
Women 2004 Olympics.
Kushti mud tradition.
5. Kabaddi offensive skills.
4 Marks Answer:
Hand touch: Running/stooping.
Toe touch: Leg extend distance.
Foot touch: Full foot contact.
Mule kick: Back/side/curve thrust.
Raider limbs max use.
For touches/points.
6. Kho-Kho history milestones.
4 Marks Answer:
Rathera ancient chariots.
1914 rules committee.
1924 book Baroda.
1936 Berlin demo.
1959 AIKKC Vijaywada.
2013 SAG inclusion.
7. Judo developments.
4 Marks Answer:
1882 Kano creation.
1910 recognized sport.
1964 Olympics intro.
Weight categories reform.
Contest vs skill styles.
India post-WWII combat use.
8. Wrestling scoring rules.
4 Marks Answer:
Takedown 1 pt basic.
Exposure 2 pts >90°.
Reversal 1 pt top control.
Escape 1 pt feet up.
5 pts grand amplitude.
Tie: Holds/cautions/last pt.
9. Kabaddi defensive skills.
4 Marks Answer:
Ankle hold: Counter thrusts.
Thigh hold: Planned surprise.
Waist hold: From behind.
Wrist hold: Occasional.
Blocking: Wall obstruction.
For catch/raider stop.
10. Wrestling victory types.
4 Marks Answer:
Fall: Shoulders down.
Injury: Default.
DQ: Penalties.
Points: +1 after periods.
Tie: Highest holds.
Least cautions.
Part D: 6 Marks Questions (10 Qs - Long, Exactly 8 Lines Each)
1. Discuss Kabaddi rules comprehensively.
6 Marks Answer:
Court: 13x10m men, lines detailed.
Team: 7/12, duration 20-5-20.
Scoring: Touches 1, Lona 2, bonus 1.
Timeouts: 2x30s/team half.
Subs: 5 during breaks.
Precautions: Nails, dress, no oils.
Result: Highest pts.
Skills integrate.
2. Elaborate Kho-Kho playfield and rules.
6 Marks Answer:
Field: 27x16m, poles 120cm.
Lanes: Central 24m, cross 8.
Teams: 9 field, 2 innings 9 min.
Chasing: Sit alternate, "Kho" pass.
Objective: Tag max shortest time.
Skills: Kho, turns, dives.
History: 1914 rules.
Inclusion SAG 2013.
3. Explain Judo history and rules.
6 Marks Answer:
1882 Kano from jujutsu.
1910 Japan education.
1964 Olympics, 3 golds.
Weights intro fair play.
Officials: Ref+2 judges.
Area: 14m tatami, 9m green.
Win: Ippon/points/golden.
Uniform: Judogi grips.
4. Describe Wrestling mat, rules, scoring.
6 Marks Answer:
Mat: 9m circle, 1m border.
Styles: Freestyle legs, Greco upper.
Weights: 8 men, 6 women.
Officials: Ref+chair+judge.
Bouts: 2x3 min seniors.
Scoring: Takedown/exposure.
Victories: Fall/points/DQ.
History: Malla, 1952 medal.
5. Analyze Kabaddi skills and tactics.
6 Marks Answer:
Offensive: Touches (hand/toe), kicks.
Defensive: Holds (ankle/thigh), block.
Tactics: Tempo change, struggle create.
Retreat: Plan path, quick position.
Raid: Alternate offense.
Cant: Breath proof.
Example: Mule kick critical.
Teamwork defense.
6. Kho-Kho skills detailed.
6 Marks Answer:
Offensive: Kho steps, pole turns.
Cover: Quad/biped rush.
Dive: Running/judgment.
Tap: Shoulder/heel.
Defensive: Chain (6 single up).
Ring: Short/medium/long.
Dodge: Body feints.
Palti: Direction reverse.
7. Judo penalties and wins.
6 Marks Answer:
Shido: Minor faults, 3=hansoku.
Hansoku: DQ expulsion.
Win: Ippon (throw/hold/sub).
Points: Waza-ari half.
Golden: First pt extra time.
Uniform: Belt rank.
Area: Hazard red zone.
History: Kano principles.
8. Wrestling India landmarks.
6 Marks Answer:
Mahabharata wrestlers.
British military adoption.
1967 Delhi Worlds.
Jadhav 1952 bronze.
Sushil 2008/12 medals.
Geeta 2012 first woman.
Kushti: Mud, dao moves.
2004 women Olympic.
9. Compare Kabaddi/Kho-Kho.
6 Marks Answer:
Both indigenous, inexpensive.
Kabaddi: Raid touch return.
Kho-Kho: Chase tag dodge.
History: Both 1936 demo.
Skills: Kabaddi holds, Kho dives.
Courts: Kabaddi halves, Kho lanes.
Team: 7 vs 9 field.
Modern: Leagues both.
10. Judo/Wrestling similarities.
6 Marks Answer:
Combative grappling.
Olympic: Judo 1964, Wrest ancient.
Win: Throws/holds/sub.
Mat: Tatami vs circle.
India: Medals both post-1952.
Styles: Contest variations.
Uniforms: Singlet vs judogi.
Risks: Injuries managed.
Tip: Diagrams for courts; practice lines. Additional 30 Qs: Skill scenarios, history timelines.
Key Concepts - In-Depth Exploration
Core ideas with examples, pitfalls, interlinks. Expanded: All concepts with steps/examples/pitfalls for easy learning. Depth: Debates, analysis.
Timeline of sports/evolutions; expanded with points; links to ancient/modern/debates. Added Vedic roots, Olympic shifts.
Kabaddi Ancient
Prehistoric beast defense.
Mahabharata Chakravyuha.
Depth: Regional names (Ha-du-du).
Kabaddi Modern
1936 Berlin.
1950 AKFI.
Depth: 2004 World Cup unbeaten.
Kho-Kho Ancient
Rathera chariots.
1914 rules.
Depth: 1924 book.
Kho-Kho Modern
1936 demo.
1959 championships.
Depth: 2013 SAG.
Judo
1882 Kano.
1964 Olympics.
Depth: Weights 1960s.
Wrestling India
Malla epics.
1952 Jadhav.
Depth: 1967 Delhi Worlds.
Tip: Link to demos like Hanuman Mandal. Depth: Timeline reflexive. Examples: Sushil medals. Graphs: Olympic timeline. Advanced: Post-2025 women quotas. Easy: Bullets impacts.
Solved Examples - From Text with Simple Explanations
Expanded with evidence, calcs; focus on applications, analysis. Added court calcs, skill sequences.
Example 1: Kabaddi Raid Sequence
Simple Explanation: Touch and return.
Step 1: Cant cross midline.
Step 2: Baulk to bonus (3.75m).
Step 3: Toe touch 2 antis (2 pts).
Step 4: Bonus +1.
Step 5: Retreat safe (total 3 pts).
Simple Way: Chant-touch-run home.
Example 2: Lona Calculation
Simple Explanation: All out bonus.
Step 1: Raider touches all 7.
Step 2: No revival.
Step 3: +7 touches +2 Lona.
Step 4: Team leads 9-0.
Step 5: Do-or-die raid next.
Simple Way: Full team tag = super bonus.
Example 3: Kho-Kho Pole Turn
Simple Explanation: Chase continue.
Step 1: Approach from 8th square.
Step 2: 4 steps circle pole.
Step 3: "Kho" to next sitter.
Step 4: Runner tagged heel.
Step 5: Out, time shortens.
Simple Way: Spin-pole-pass chase.
Example 4: Judo Ippon Throw
Simple Explanation: Full control win.
Step 1: Grip lapel/sleeve.
Step 2: Unbalance forward.
Step 3: Hip throw back slam.
Step 4: Shoulders flat 10 pts.
Step 5: Ref "Ippon" end.
Simple Way: Pull-twist-flip down.
Example 5: Wrestling Takedown Points
Simple Explanation: Control score.
Step 1: Shoot legs under.
Step 2: Lift to mat back.
Step 3: >90° exposure +2.
Step 4: Hold 5s +1.
Step 5: Total 4 pts lead.
Simple Way: Dive-lift-pin points.
Example 6: Ankle Hold Defense
Simple Explanation: Stop raider.
Step 1: Grab thrust ankle.
Step 2: Lift off ground.
Step 3: Pull back direction.
Step 4: Team chain hold.
Step 5: Raider out, no return.
Simple Way: Catch leg-yank team trap.
Tip: Practice self-assess; troubleshoot (e.g., foul holds). Added for rules, history.
Interactive Quiz - Master Team Games and Sports II
10 MCQs in full sentences; 80%+ goal. Covers rules, skills, history across sports.
Quick Revision Notes & Mnemonics
Concise, easy-to-learn summaries for all subtopics. Structured in tables for quick scan: Key points, examples, mnemonics. Covers Kabaddi/Kho-Kho/Judo/Wrestling rules/skills/history. Bold key terms; short phrases for fast reading.
BAOJ (Berlin-AKFI-Oly-Jadhav). Tip: "Ancient to Olympic Path".
Overall Tip: Use CLD-OTD-FIP for full scan (5 mins). Flashcards: Front (term), Back (points + mnemonic). Print table for wall revision. Covers 100% chapter – easy for exams!