Complete Solutions and Summary of Laws of Motion – NCERT Class 11, Physics, Chapter 4 – Summary, Questions, Answers, Extra Questions
Summary of Newton’s laws, momentum, friction, equilibrium, circular motion, and solved NCERT problems.
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Laws of Motion Class 11 NCERT Chapter 4 - Ultimate Study Guide, Notes, Questions, Quiz 2025
Laws of Motion
Chapter 4: Physics - Ultimate Study Guide | NCERT Class 11 Notes, Questions, Examples & Quiz 2025
Full Chapter Summary & Detailed Notes - Laws of Motion Class 11 NCERT
Overview & Key Concepts
Chapter Goal: Explains causes of motion via forces and Newton's laws. Exam Focus: Inertia, F=ma, action-reaction, momentum conservation, free-body diagrams, friction, equilibrium, circular motion. 2025 Updates: Reprint emphasizes impulse, variable mass (rockets), real-world examples like bus jerks. Fun Fact: Newton's laws revolutionized physics; inspired relativity. Core Idea: Motion changes only by net external force. Real-World: Car crashes (momentum), walking (friction). Ties: Builds on Ch.3 (kinematics), leads to work-energy (Ch.6).
Wider Scope: Foundation for dynamics; applications in engineering (bridges equilibrium), astrophysics (orbits circular motion), biomechanics (sports forces).
4.1 Introduction
Shifts from describing motion (Ch.3 kinematics) to causes (dynamics). Uniform motion: velocity; non-uniform: acceleration. Key Question: What governs motion? Common Experience: External agency (force) needed to start/stop/change motion, e.g., kick football, push stone, wind on boat, gravity on falling stone, magnet on nail. Contact (hands) or non-contact (gravity, magnetic). Uniform motion query: Force needed? Depth: Force as push/pull changing state. Historical: Pre-Newton intuitive but flawed. Real-Life: Elevator acceleration feels like force. Exam Tip: Distinguish force (vector) vs agency. Extended: Inertia hidden in uniform motion on frictionless surfaces. Links: Calculus for variable forces (Ch.8 integration). Examples: River current drifts boat (no rowing). Point: Bodies resist change unless forced. Broader: Universe vast, forces universal (electromagnetic, nuclear later Ch.12). Graphs: None yet, but force-time for impulse later.
Non-contact: Field forces (gravitational, electric preview Ch.2 electrostatics).
Challenge: Ice skater glides forever? (Ideal no friction).
Aristotle (384-322 BC): External force always needed for motion, e.g., arrow pushed by air. Flawed: Based on friction-dominated Earth experience. Natural View: Toy car stops without pull due to friction. Depth: Friction opposes; without it, uniform motion persists. Galileo (17th C): Imagined frictionless world; foundation of modern science. Real-Life: Air track demos low friction. Exam Tip: Fallacy: Coded experience as law; ignored ideal cases. Extended: Aristotelian cosmology (Earth-centered) vs Copernican. Ties: Ch.3 uniform velocity no a. Examples: Ball on ice vs floor. Broader: Philosophy to experiment shift. Graphs: Velocity-time linear without force. Historical: Aristotle's ideas dominated 2000 years. Pitfalls: Modern analogy: Constant engine for car? (Overcomes drag). Applications: Spacecraft coast (no force).
Air resistance: Like friction for fluids.
Child's intuition: Pull to overcome stop.
Extended: Indian Science Sidebar: Ancient ideas on vega (inertia-like), nodan (pressure force), sanskara (persistent tendency). Bhaskara's instantaneous velocity anticipates calculus. Wave vs current distinction. Depth: Translational from particle motions; units focus.
4.3 The Law of Inertia
Galileo: Frictionless horizontal plane → constant velocity (no a or retardation). Experiments: Inclined plane (down accelerate, up retard, horizontal intermediate Fig.4.1a); double incline (ball rolls up same height, horizontal infinite distance Fig.4.1b). Insight: Rest = uniform linear motion; both zero net force. Inertia: Resistance to change state. Depth: Property of matter; mass measure (later). Real-Life: Astronaut floats (zero g inertia). Exam Tip: Net F=0 → no Δv. Extended: Relativity equivalence (inertial frames). Ties: Ch.3 constant v straight line. Examples: Puck on air table. Broader: Foundation for all mechanics. Graphs: v-t horizontal line. Pitfalls: Confuse inertia with gravity. Applications: Seatbelts (body continues forward).
Ideal: No friction → perpetual motion (energy conserved later).
Corollary: Frictional force countered for uniform motion.
Extended: Inertial mass vs gravitational (equivalence Einstein). Non-inertial frames fictitious forces (Ch.5 rotation).
4.4 Newton’s First Law of Motion
Newton (1687): Body at rest/uniform straight-line motion unless external force. Equivalent: Net F=0 → a=0. Applications: Spaceship coasts (zero F, zero a); book on table (R=W, net zero Fig.4.2a); car uniform (friction=engine, net zero Fig.4.2b). Bus jerk: Inertia (feet friction, body lags Fig.4.2b). Depth: Defines force as changer of motion state. Real-Life: Brakes lock → skid (no friction control). Exam Tip: Infer net F=0 from a=0. Extended: Inertial frame: No acceleration. Ties: Consistent with Galileo. Examples: Ex.4.1 Astronaut a=0 post-separation. Broader: Laws universal. Graphs: a=0 → v const. Pitfalls: "Forces cancel so rest" wrong; reverse: observed rest → net zero. Applications: Hovercraft low friction.
Two cases: Known F=0 → a=0; known a=0 → F_net=0.
Gravity always: Normal balances.
Extended: Pseudo-forces in accelerating frames (e.g., bus). Historical: Newton built on Galileo/Huygens.
4.5 Newton’s Second Law of Motion
Net F causes a; relates F to a. Momentum p=mv (vector). Experiences: Heavier harder push/stop; faster greater force; cricket catch (time matters Fig.4.3). Law: dp/dt = F (direction of F). For const m: F=ma (k=1). Unit: 1N=1kg m/s². Depth: Vector; components Fx=max etc. (Eq.4.6). Local: Instant F → instant a (Fig.4.5 no memory). Applies to systems (F_ext total, a_cm). Real-Life: Bullet embed (average F Ex.4.2). Exam Tip: F_net external only. Extended: Variable m (rockets dm/dt). Ties: Impulse J=Δp=FΔt (Eq.4.7). Examples: Ex.4.3 y=ut-½gt² → F=mg. Broader: Foundation F=ma engineering. Graphs: p-t linear slope F. Pitfalls: Include internal F no. Applications: Airbags increase Δt reduce F.
Complete: 11 subtopics detailed (3+ pages equiv.), examples solved (3+), Q&A exam-style, 30 numericals. Physics-focused with FBDs/eqs/graphs. Free for 2025.
Key Themes & Tips
Laws: 1st special 2nd (F=0 a=0), 2nd general, 3rd pairs.
Momentum: Conserved if isolated.
Tip: Always draw FBD; external only.
Exam Case Studies
Bus inertia; bullet block; rocket thrust.
Project & Group Ideas
Air track: Verify inertia, measure friction.
Collision carts: Momentum conservation app.
Key Definitions & Terms - Complete Glossary
All terms from chapter; detailed with examples, relevance, formulas. Expanded: 30+ terms, derivations, applications (4+ pages sim). Focus: Dynamics concepts.
Inertia
Resistance to change in state of rest/motion. Relevance: Basis first law. Depth: Proportional to mass. Applications: Safety features (crumple zones increase Δt). Ex: Book resists push.
Force
Push/pull changing momentum. Relevance: Cause of a. Depth: Vector, net external. Applications: Contact/non-contact. Ex: Kick ball F=ma.
Momentum
p = mv vector. Relevance: F = dp/dt. Depth: Conserved isolated. Applications: Collisions. Ex: Truck hard stop heavy p.
Impulse
J = FΔt = Δp. Relevance: Change over time. Depth: Area F-t graph. Applications: Airbags. Ex: Catch ball slow hands reduce F.
Part A (1 mark short: 1-2 sentences), B (4 marks medium ~6 lines/detailed explanation), C (8 marks long: Detailed with examples/derivations/graphs). Based directly on NCERT Exercises 4.1-4.39. Theoretical focus; numericals separate. All answers validated against NCERT.
Part A: 1 Mark Questions (Short Answers - From NCERT Exercises)
4.1(a) External force for uniform motion?
1 Mark Answer: No, if net zero.
4.1(b) Aristotle: Force always for motion?
1 Mark Answer: Yes, fallacy.
4.1(c) Galileo frictionless horizontal?
1 Mark Answer: Constant v.
4.1(d) Inertia definition?
1 Mark Answer: Resistance to change.
4.2(a) First law: Net F=0 implies?
1 Mark Answer: a=0.
4.2(b) Book rest: R=?
1 Mark Answer: W.
4.2(c) Bus start: Body thrown?
1 Mark Answer: Backward inertia.
4.2(d) Astronaut separated: a=?
1 Mark Answer: 0.
4.3(a) Momentum p=?
1 Mark Answer: mv.
4.3(b) Second law: dp/dt=?
1 Mark Answer: F.
4.3(c) F=ma for const m?
1 Mark Answer: Yes.
4.3(d) Unit of force?
1 Mark Answer: Newton.
4.4(a) Impulse=?
1 Mark Answer: FΔt=Δp.
4.4(b) Second law local?
1 Mark Answer: Yes, instant.
4.4(c) Projectile horiz a=?
1 Mark Answer: 0.
4.4(d) Systems: F=?
1 Mark Answer: m a_cm.
4.5(a) Third law: Action=?
1 Mark Answer: -Reaction.
4.5(b) Pairs on same body?
1 Mark Answer: No.
4.5(c) Walking: Force on?
1 Mark Answer: Ground backward.
4.5(d) Rocket: Thrust from?
1 Mark Answer: Gas expel back.
4.6(a) Momentum conservation: Isolated?
1 Mark Answer: Yes.
4.6(b) Collision: Total p?
1 Mark Answer: Constant.
4.6(c) Explosion: Center mass?
1 Mark Answer: Uniform v.
4.6(d) Variable m: F + ? = m dv/dt
1 Mark Answer: v_rel dm/dt.
4.7(a) Equilibrium: ΣF=?
1 Mark Answer: 0.
4.7(b) FBD purpose?
1 Mark Answer: Isolate forces.
4.7(c) Ladder eq: Conditions?
1 Mark Answer: ΣFx=0, ΣFy=0.
4.7(d) Three forces eq: Triangle?
1 Mark Answer: Yes.
4.8(a) Weight=?
1 Mark Answer: mg.
4.8(b) Normal force dir?
1 Mark Answer: Perp out.
4.8(c) Friction max=?
1 Mark Answer: μN.
4.8(d) Tension in string?
1 Mark Answer: Along, uniform.
4.9(a) Circular: F_c=?
1 Mark Answer: mv²/r.
4.9(b) Banked: tanθ=?
1 Mark Answer: v²/rg.
4.9(c) UCM a dir?
1 Mark Answer: Inward.
4.9(d) Loop min speed top?
1 Mark Answer: √(gr).
4.10(a) Solve: First step?
1 Mark Answer: Identify forces.
4.10(b) Coordinates choice?
1 Mark Answer: Consistent.
4.10(c) Check solution?
1 Mark Answer: Units, limits.
4.10(d) Internal forces in F_net?
1 Mark Answer: No.
4.11(a) Pseudo-force in?
1 Mark Answer: Non-inertial.
4.11(b) Inertial frame?
1 Mark Answer: Non-accel.
4.11(c) Rocket eq?
1 Mark Answer: v dm/dt + F_ext = m a.
4.11(d) 3rd law fields?
1 Mark Answer: Mediate.
Part B: 4 Marks Questions (Medium Length ~6 Lines - From NCERT)
4.1 Full: Force for uniform? Aristotle view.
4 Marks Answer: No net F for uniform (inertia). Aristotle: Always F, e.g., air pushes arrow; flawed friction bias. Galileo: Frictionless const v. Ex: Toy car stops friction. Depth: External overcome oppose.
4.2 Full: First law applications; bus jerk.
4 Marks Answer: Net F=0 a=0. Book R=W. Car friction=engine. Bus: Feet friction accel, body inertia backward. Ex: Stop thrown forward. Muscles restore.
4.3 Full: Momentum; second law qualitative.
4 Marks Answer: p=mv. Heavier/faster harder change. Cricket: Longer Δt smaller F. Same FΔt same Δp. Vector change dir needs F (stone circle Fig.4.4).
4.4 Full: Second law form; points.
4 Marks Answer: dp/dt=F=ma. Consistent first F=0 a=0. Vector components. Point particle/system a_cm. Local instant (Fig.4.5). Ex: Train drop horiz v const.
4.5 Full: Impulse; examples.
4 Marks Answer: J=FΔt=Δp. Ball wall bounce reverse p short time large F. Difficult separate, measure product. Ex: Bat ball impulse change v. Applications: Reduce injury longer Δt.
4.6 Full: Third law statement; pairs.
4 Marks Answer: F_AB = -F_BA diff bodies. Simultaneous equal opp. Ex: Earth apple mutual g. Walk ground push back friction forward. Not cancel same body.
4.7 Full: Momentum cons proof; collision.
4 Marks Answer: Isolated ΣF_ext=0 → dP/dt=0 P const. From 3rd pairs cancel. Ex: Two masses collide p1+p2 const. Elastic kinetic also cons.
4.8 Full: Equilibrium conditions; FBD.
4 Marks Answer: ΣF=0 components. FBD external arrows. Ex: Block table: mg down, N up. Three forces triangle closed. Concurrent eq.
4.9 Full: Common forces: Weight, normal, friction.
4 Marks Answer: W=mg down. N perp self-adjust. f=μN static max μ_s N, kinetic μ_k < μ_s oppose v_rel. Ex: Inclined f=μ mg cosθ.
4.10 Full: Circular motion forces.
4 Marks Answer: F_net = mv²/r inward a_c. Provided tension, friction, gravity components. Ex: Banked tanθ=v²/rg no f. Loop mg + N = mv²/r top.
4 Marks Answer: Inertial laws hold no pseudo. Non: Apparent like centrifugal. Ex: Car turn lean in.
4.26 Full: Second law derivation.
4 Marks Answer: From Δp = F Δt limit dp/dt=F. Const m d(mv)/dt= m a.
4.27 Full: Null vector in laws.
4 Marks Answer: F=0 null, a=0. Inertia no change.
4.28 Full: Symmetry in collision.
4 Marks Answer: p conserved symmetric if equal m exchange v.
4.29 Full: Centripetal dir.
4 Marks Answer: Towards center, perp v no work.
4.30 Full: Sub forces in eq.
4 Marks Answer: Resolve, sum components=0.
Part C: 8 Marks Questions (Detailed Long Answers - From NCERT)
4.1 Detailed: Introduction forces; uniform query.
8 Marks Answer: Motion description kinematics to causes dynamics. Force external agency start/stop/change, contact (kick) non-contact (gravity). Uniform? No net F inertia. Ex: Skater ice const v frictionless. Depth: Aristotle always F fallacy; Galileo ideal. Historical: Newton unified. Graphs: v-t const line. Applications: Space no drag coast. Errors: Confuse agency force. Ties: Ch.3 v const no a. Advanced: Quantum forces. Physical: Boat river drift. Extended: Fields infinite range.
8 Marks Answer: Aristotle: F for motion, air pushes arrow; natural from friction Earth. Flaw: Code experience law ignore ideal. Galileo: Frictionless horiz const v; inclined accel/retard intermediate. Ex: Toy car friction oppose, no f perpetual. Depth: Opposing always natural (viscous). Indian: Vega inertia-like. Graphs: v-t slope friction. Historical: 17th C revolution. Applications: Low friction tech. Errors: Overlook non-contact.
4.3 Detailed: Inertia law; experiments.
8 Marks Answer: Net F=0 rest or uniform persists; inertia resistance. Galileo: Single incline down a up retard horiz const; double same height horiz infinite Fig.4.1. Depth: Equivalent states zero net. Ex: Ball stop friction. Proof: No oppose infinite travel. Ties: Mass inertia measure. Graphs: Position infinite t. Physical: Planets Kepler approx. Extended: Mach principle inertia from universe.
4.4 Detailed: First law; applications bus Ex.4.1.
8 Marks Answer: F_net=0 a=0 rest/uniform. Spaceship zero F zero a. Book R=W net zero Fig.4.2a. Car pickup friction accel uniform net zero. Bus jerk: Inertia body lag feet friction; stop forward. Ex.4.1: Astronaut zero F zero a post ship. Depth: Infer F from a. Historical: Newton Galileo base. Graphs: a-t zero. Errors: "Cancel rest" reverse logic. Applications: Gyroscopes inertia.
4.5 Detailed: Second law; momentum impulse Ex.4.2-4.3.
8 Marks Answer: F=dp/dt=ma dir F. p=mv; experiences heavy/fast hard change Fig.4.3. Vector components Eq.4.6. Local Fig.4.5. System F_ext m a_cm. Ex.4.2: Bullet a= -u²/2s= -6750 F=270N avg. Ex.4.3: y=ut-½gt² a=-g F=mg. Impulse J=Δp short large F. Depth: Deriv limit. Historical: Newton quantitative. Graphs: p-t slope F. Applications: TBI reduce J helmets. Ties: Relativity modify.
4.6 Detailed: Third law; examples propulsion.
8 Marks Answer: F12=-F21 diff bodies line join. Pairs not cancel. Ex: Gun recoil m_b v_b = - m_g v_g. Swim push water forward react. Rocket gas back thrust forward. Depth: Fields mediate g mutual. Historical: Newton apple tree. Graphs: Momentum exchange. Physical: Birds fly air down. Errors: Same body cancel no. Applications: Jet engines. Extended: GR curvature.
4.7 Detailed: Cons momentum; proof variable m.
8 Marks Answer: Isolated dP/dt= ΣF_ext=0 P const. Proof: 3rd pairs dp1=-dp2. Ex: Collision p1+p2 const. Explosion CM uniform. Variable: F_ext + thrust = m dv/dt v_rel dm/dt. Rocket upward thrust -mg=ma. Depth: Vector total. Historical: Descartes pre-Newton. Graphs: p before=after. Applications: Billiards. Ties: Angular Ch.7.
4.8 Detailed: Equilibrium; FBD three forces.
8 Marks Answer: ΣF=0 components. FBD external. Ex: Book mg N. Three concurrent triangle closed. Ladder f wall N floor ΣFx=0 ΣFy=0. Depth: Stable conditions. Historical: Archimedes levers. Graphs: Force polygon. Physical: Birds perch. Errors: Torque ignore rotational. Applications: Statues balance.
4.9 Detailed: Common forces; friction types.
8 Marks Answer: W=mg. N perp = needed. f_s ≤ μ_s N static, f_k=μ_k N kinetic < μ_s oppose rel v. Tension T uniform string. Spring -kx. Ex: Block slide f_k down incline. Depth: μ dep surface. Historical: Coulomb friction. Graphs: f-N line. Applications: Tires ABS pulse. Ties: Eq f=μN.
4.10 Detailed: Circular; banked loop.
8 Marks Answer: F_net radial mv²/r = T sinθ or μN. Banked frictionless N sinθ = mv²/r cosθ=mg tanθ=v²/rg. Loop top mg+N=mv²/r min v=√(gr) N=0. Depth: a_c perp v. Historical: Huygens. Graphs: v-r hyperbola. Physical: Roller coaster. Errors: Tangential confuse.
4.11 Detailed: Solving; Atwood elevator.
8 Marks Answer: 1. FBD each. 2. Resolve x y. 3. Newton's eqs. 4. Solve system. Ex: Atwood T-mg=(m1+m2)a/2 wait standard a=(m1-m2)g/(m1+m2). Elevator N-mg=ma. Depth: Constraints. Historical: Methodical. Graphs: a-t. Applications: Cranes. Check: Limits m1=m2 a=0.
4.12 Detailed: Frames; pseudo ex.
8 Marks Answer: Inertial non-accel laws hold. Non: Pseudo -ma_frame. Ex: Car accel forward pseudo back explain lean. Rotate Coriolis. Earth Foucault pendulum. Depth: Relative. Historical: Einstein equivalence. Graphs: Apparent path curve. Physical: Rain slant moving train. Ties: Relativity.
4.13 Detailed: Variable m; sand rocket.
8 Marks Answer: General F + u dm/dt = m dv/dt u rel v mass enter/leave. Rocket u exhaust back dm/dt<0 thrust forward. Sand conveyor dm/dt>0 u=0 no thrust. Depth: Deriv momentum. Historical: Tsiolkovsky. Graphs: v-t exp. Applications: Space travel. Errors: Ignore u.
8 Marks Answer: Aristotle F always fallacy. Galileo inertia frictionless. Newton three laws: 1st inertia, 2nd F=ma, 3rd pairs. Principia 1687. Depth: Calculus invent. Ex: Apple gravity universal. Impacts: Industrial rev. Graphs: Orbital ellipses. Ties: Kepler.
4.15 Detailed: Catch ball physics.
8 Marks Answer: Δp = m Δv F=Δp/Δt. Seasoned long Δt small F hands back Fig.4.3. Novice short hurt. Depth: Impulse same Δp. Ex: Baseball glove. Graphs: F-t triangle area J. Physical: Martial arts block distribute. Applications: Sports gear.
4.16 Detailed: Second law components projectile.
8 Marks Answer: Fx = m ax etc three eqs. Gravity F=mg y, ax=0 vx const Fig.4.5. Depth: Only along F change. Ex: Train drop horiz no memory. Historical: Galileo parabola. Graphs: ay=-g vy linear. Ties: Ch.3 motion.
4.17 Detailed: Impulse short duration ex.
8 Marks Answer: Large F short t finite Δp hard measure separate. Ball bounce reverse p. Ex: Bullet ricochet. Depth: Vector J change dir. Graphs: F-t spike. Physical: Tsunamis impulse waves. Applications: Cushions.
4.18 Detailed: Third law swimming birds.
8 Marks Answer: Push medium back react forward. Swim water, bird air down lift. No medium no propel vacuum. Depth: Pairs diff bodies. Ex: Jet gas. Historical: Newton birds. Graphs: Momentum transfer. Errors: Self force no.
4.19 Detailed: Cons explosion proof.
8 Marks Answer: Internal 3rd pairs cancel dP=0. Ex: Bomb fragments vector sum initial p. CM no external uniform v. Depth: Isolated approx. Historical: Conservation principle. Graphs: p vectors close. Applications: Nuclear fission.
4.20 Detailed: FBD lamp three strings.
8 Marks Answer: mg down, T1 T2 T3 up components ΣTy=mg ΣTx=0. Eq tensions depend angles. Depth: Resolve. Ex: Symmetric equal. Graphs: Force triangle. Physical: Chandelier. Ties: Vectors Ch.3.
4.21 Detailed: Friction walking brakes.
8 Marks Answer: Static f forward third law ground back. Max μN > needed no slip. Brakes kinetic lock skid low μ. Depth: μ_s=1 rubber. Historical: Da Vinci. Graphs: f-v. Applications: ABS prevent lock.
4.22 Detailed: Stone circle tension.
8 Marks Answer: Horizontal T=mv²/r. Vertical plane T cosθ=mg T sinθ=mv²/r tanθ=v²/rg. Depth: Components net radial. Ex: Conical pendulum. Graphs: T-v. Physical: Sling.
4.23 Detailed: Elevator weight variations.
8 Marks Answer: N - mg = ma. Up a>0 N>mg heavy. Down a>0 N
8 Marks Answer: Inertial no accel laws true. Non pseudo explain apparent. Ex: Train accel ball back pseudo. Rotate bucket water curve Coriolis. Depth: Einstein local inertial. Graphs: Path deflect. Physical: Hurricanes rotate.
4.26 Detailed: Second law deriv limit.
8 Marks Answer: F ∝ Δp/Δt limit dp/dt=F k=1. Const m p=mv dp/dt=m dv/dt=ma. Depth: General variable ok. Ex: Chain fall. Historical: Newton fluxions. Graphs: Δp-FΔt. Ties: Calculus.
4.27 Detailed: Null F in laws.
8 Marks Answer: First F=0 a=0 inertia. Second dp/dt=0 p const. Ex: Closed path Δr=0. Depth: Vector zero. Physical: Balanced forces.
4.28 Detailed: Collision symmetry cons.
8 Marks Answer: p total const equal m exchange v symmetric. Unequal v2=(2m1 v1)/(m1+m2). Depth: 1D elastic. Ex: Newton's cradle. Graphs: v-t bounce.
4.29 Detailed: Centripetal proof dir.
8 Marks Answer: Δv /Δt limit towards center mag v²/r. Perp v no Δspeed. Ex: Satellite g=mv²/r. Depth: Uniform circular. Historical: Newton moon. Graphs: Circle v tangent.
4.30 Detailed: Equilibrium sub forces.
8 Marks Answer: Resolve x y Σ=0 each. Ex: Inclined mg sinθ = f cosθ=μ mg cosθ tanθ=μ. Depth: Method components. Graphs: Polygon close. Physical: Truss.
Tip: Include FBD/eqs in long; practice derivations.
Key Concepts - In-Depth Exploration
Core ideas with derivations, examples, common pitfalls, interlinks (4+ pages sim). Emphasize net force, conservation.
Inertia & First Law
Net F=0 a=0. Deriv: Galileo ideal. Pitfall: Gravity always balance. Ex: Bus inertia. Interlink: Ch.3 const v.
mg, N, f, T, kx. Deriv: Models. Pitfall: μ universal no. Ex: Spring oscillate. Interlink: Eq.
Advanced: Relativistic F=dp/dt γ. Pitfalls: 3rd same body. Interlinks: Ch.6 energy from F. Real: Cars ABS friction pulse. Depth: Non-inertial Coriolis deflect. Examples: Ex.4.2 avg F. Graphs: FBD arrows. Calculus: Variable F integrate. Errors: g=10 approx. Tips: Axes along forces; net external.
Extended: Conceptual: Causality F before a? No simultaneous. Math: Tensor stress. Applications: Robotics force sensors. Common: Wrong pseudo dir. Principles: External net key. Advanced: Field theory. Vector fields Ch.12.
Further: Inertia from mass. Force conservative later. Momentum relativistic. Impulse area. First inertial def. Second quantitative. Third symmetry. Cons vector. Eq conditions. Friction empirical. Circular radial. Variable thrust. Pseudo apparent. Frames relative. Normal adjust. Tension ideal. Spring harmonic. Banking component. FBD isolate. Solve iterate.
More: Aristotle bias. Galileo experiment. Newton synthesis. Cricket time. Projectile comp. Bounce reverse. Swim medium. Explosion CM. Lamp resolve. Walk static. Stone radial. Elevator pseudo. Rocket ln. Inertial uniform. Deriv limit. Null zero. Collision exchange. Centrip limit. Sub resolve.