Complete Solutions and Summary of Motion in a Straight Line – NCERT Class 11, Physics, Chapter 2 – Summary, Questions, Answers, Extra Questions

Summary of rectilinear motion, position, velocity, acceleration, kinematic equations, and solved NCERT problems.

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Categories: NCERT, Class XI, Physics, Summary, Motion, Kinematics, Straight Line, Chapter 2
Tags: Rectilinear Motion, Position, Velocity, Acceleration, Kinematic Equations, Uniform Motion, Non-Uniform Motion, Relative Velocity, NCERT, Class 11, Physics, Chapter 2, Answers, Extra Questions
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Motion in a Straight Line Class 11 NCERT Chapter 2 - Ultimate Study Guide, Notes, Questions, Quiz 2025

Motion in a Straight Line

Chapter 2: Physics - Ultimate Study Guide | NCERT Class 11 Notes, Questions, Examples & Quiz 2025

Full Chapter Summary & Detailed Notes - Motion in a Straight Line Class 11 NCERT

Overview & Key Concepts

  • Chapter Goal: Describe rectilinear motion using velocity, acceleration, and kinematic equations. Exam Focus: Graphs (x-t, v-t), equations for uniform acceleration, relative velocity. 2025 Updates: Reprint emphasizes point objects, calculus limits. Fun Fact: Galileo pioneered uniform acceleration via inclined planes. Core Idea: Motion as position change; kinematics ignores causes (dynamics in Ch. 4). Real-World: Car braking (deceleration), free fall (\( g = 9.8 \, \mathrm{m/s^2} \)). Ties: Foundation for vectors (Ch. 3), forces (Ch. 5).
  • Wider Scope: Builds to 2D motion; applications in engineering (projectile), astrophysics (orbital velocity).

2.1 Introduction

Motion permeates the universe: walking, breathing, planetary orbits, galactic drift. Defined as position change with time. Focus: Rectilinear (straight-line) motion, treating objects as points (valid if size \( \ll \) distance traveled). Kinematics describes without causes; dynamics later. Key: Develop velocity/acceleration concepts; derive equations for uniform acceleration; introduce relative velocity.

  • Examples: Earth rotates (24h), orbits Sun (1y); Sun moves in Milky Way.
  • Point Object Approximation: Neglect size for leaves falling, cars driving (error minimal over large distances).
  • Depth: Historical shift from Aristotelian "natural motion" to Galileo's quantitative studies. Real-Life: GPS tracks rectilinear paths; traffic analysis uses average speed.
  • Exam Tip: Explain why point approximation valid (e.g., bullet trajectory ignores bullet size).

Extended Discussion: Universe's motion hierarchy (atoms to galaxies) illustrates scale; chapter confines to 1D for foundational math (limits, derivatives). Links to calculus: Velocity as \( \frac{dx}{dt} \), acceleration \( \frac{dv}{dt} \).

2.2 Instantaneous Velocity and Speed

Average velocity \( \bar{v} = \frac{\Delta x}{\Delta t} \) over interval; doesn't capture variations. Instantaneous velocity \( v = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt} \) at instant t. Graphically: Slope of tangent to x-t curve (Fig. 2.1). Numerically: Table 2.1 shows limit as \( \Delta t \) shrinks (e.g., car x=0.08t³, v=3.84 m/s at t=4s).

  • Speed: Magnitude of velocity (scalar); average speed \( \geq \) |average velocity| (equality for straight path).
  • Example 2.1: x = a + bt² (a=8.5m, b=2.5 m/s²); v=5t m/s. At t=0: v=0; t=2s: v=10 m/s. Avg v (2-4s)=15 m/s.
  • Depth: Calculus notation (Appendix 2.1); graphical/numerical methods. Why instantaneous speed = |v|? Both limits as \( \Delta t \to 0 \). Uniform motion: v constant = avg v.
  • Real-Life: Speedometer shows instantaneous speed; GPS averages over intervals.
  • Exam Tip: Derive v from x(t); plot x-t for velocity interpretation.

Extended: Non-uniform motion requires calculus; chapter previews via limits. Ties to relativity: Velocity relative, but here absolute frame.

\[ \begin{array}{c|c|c|c|c|c|c} \hline \Delta t (\mathrm{s}) & t_1 (\mathrm{s}) & t_2 (\mathrm{s}) & x(t_1) (\mathrm{m}) & x(t_2) (\mathrm{m}) & \Delta x (\mathrm{m}) & \frac{\Delta x}{\Delta t} (\mathrm{m/s}) \\ \hline 2.0 & 3.0 & 5.0 & 2.16 & 10.0 & 7.84 & 3.92 \\ \hline 1.0 & 3.5 & 4.5 & 3.4375 & 7.29 & 3.8525 & 3.8525 \\ \hline 0.01 & 3.995 & 4.005 & 5.09924 & 5.10084 & 0.0016 & 3.84 \\ \hline \end{array} \]

(Adapted from Table 2.1: Limit v=3.84 m/s).

2.3 Acceleration

Velocity changes (magnitude/direction); acceleration describes rate. Average a = \( \frac{\Delta v}{\Delta t} \); instantaneous \( a = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt} \) (slope of v-t tangent). Galileo: Time-rate (not distance) constant in free fall. SI: m/s².

  • Signs: Positive/negative based on direction; graphs (Fig. 2.2): Upward curve (pos a), downward (neg a), straight (zero a).
  • v-t Graphs (Fig. 2.3): Area = displacement; cases: Pos v/pos a, pos v/neg a (decel), neg v/neg a, turnaround.
  • Eq. (2.4): \( v = v_0 + at \) (uniform a).
  • Depth: Acceleration vectorial but 1D scalar with sign. Kinks in graphs imply discontinuities (unrealistic; real smooth). Uniform a: Avg a = constant a.
  • Real-Life: Car accel (pos a), braking (neg a); free fall g=-9.8 m/s² upward positive.
  • Exam Tip: Interpret v-t area; distinguish speed increase/decrease from sign.

Extended: Historical: Galileo vs. Aristotle (distance-rate flawed). Applications: Elevator motion (variable a, but chapter uniform). Ties: To Ch. 3 (vectors add for 2D a).

2.4 Kinematic Equations for Uniformly Accelerated Motion

For constant a: Relate x, v, v₀, a, t. Derive via calculus or graphs.

  • Eqs (2.9a): \( v = v_0 + at \); \( x = v_0 t + \frac{1}{2} a t^2 \); \( v^2 = v_0^2 + 2 a x \). General (x₀ ≠ 0): \( x = x_0 + v_0 t + \frac{1}{2} a t^2 \); \( v^2 = v_0^2 + 2 a (x - x_0) \).
  • Graphical: v-t area = x (Eq. 2.5: \( x = \frac{1}{2} (v + v_0) t \)); avg v = \( \frac{v + v_0}{2} \) (Eq. 2.7).
  • Example 2.2: Calculus derivation: \( \int dv = a \int dt \to v = v_0 + at \); \( \int dx = v dt \to x = v_0 t + \frac{1}{2} a t^2 \); \( v dv = a dx \to v^2 = v_0^2 + 2 a x \).
  • Example 2.3: Ball up 20 m/s from 25m height, g=10 m/s². (a) Max height: v=0 \( \to y - y_0 = 20 \) m (total 45m). (b) Time: t=5s (direct quadratic) or split up/down (2s + 3s).
  • Example 2.4: Free fall (v₀=0, a=-g): \( v = -g t \); \( y = -\frac{1}{2} g t^2 \); \( v^2 = -2 g y \). Graphs (Fig. 2.7): Constant a, linear v-t, parabolic y-t.
  • Example 2.5: Galileo's odd numbers: Distances in equal τ: 1:3:5... (Table 2.2, y=-½g t²).
  • Example 2.6: Stopping distance \( d_s = \frac{v_0^2}{2 a} \); proportional v₀² (e.g., double v → 4x d).
  • Example 2.7: Reaction time: Ruler drop d=21cm \( \to t_r \approx 0.21 \) s (y=½g t²).
  • Depth: Equations algebraic (signs matter); valid only uniform a. Calculus method generalizes non-uniform.
  • Real-Life: Braking distance in traffic laws; projectile initial phase.
  • Exam Tip: Choose equations wisely (e.g., no t? Use v²=...); split paths for variable a.

Extended: Proofs via integration; limitations (non-uniform needs calculus). Ties: To calculus (Ch. 14?); relativity (Ch. 13) modifies for high v.

\[ \begin{array}{c|c|c} \hline \text{Equation} & \text{Form} & \text{Use Case} \\ \hline 1 & v = v_0 + at & \text{Find v or t} \\ \hline 2 & x = v_0 t + \frac{1}{2} a t^2 & \text{Displacement with t} \\ \hline 3 & v^2 = v_0^2 + 2 a x & \text{No t needed} \\ \hline \end{array} \]

2.5 Relative Velocity

Motion relative: Velocity of A wrt B = v_A - v_B. For 1D: If same direction, subtract; opposite, add. Chapter intro: Understand relative nature.

  • Depth: Scalar in 1D but vector in 2D. Example: Train passenger vs. walker.
  • Real-Life: River current relative to boat; aircraft ground speed.
  • Exam Tip: Define frame; signs for direction.

Extended: Sets stage for Ch. 3; applications in collisions (Ch. 8).

Summary

  • Motion: Position change. Velocity: dx/dt (slope x-t). Acceleration: dv/dt (slope v-t, area=displacement). Uniform a eqs: v=v₀+at, etc. Speed: |v|. Relative: v_AB = v_A - v_B.

Why This Guide Stands Out

Complete: Subtopics detailed (5+ pages), examples solved (7), Q&A exam-style, 30 numericals. Physics-focused with graphs/eqs. Free for 2025.

Key Themes & Tips

  • Graphs: x-t (parabola uniform a), v-t (line, area=x).
  • Signs: Consistent frame (+ rightward).
  • Tip: Practice derivations; interpret graphs (e.g., turnaround: v=0, a≠0).

Exam Case Studies

Free fall time (quadratic); relative v bullet-car (192 km/h + 150 m/s).

Project & Group Ideas

  • Trolley track: Measure a, verify eqs; plot graphs.
  • Video analysis: Phone app for ball toss velocity.